
Jet Fighter Flyby
3D asset creation · Cinematic environment
THE ART OFSHARON SHANVISUAL EFFECTS ARTISTVisual effects · Lighting · Procedural worlds

3D asset creation · Cinematic environment

Procedural environment · Houdini

Lighting · Camera matching

Motion capture · Character animation
From procedural worlds
to studies in form.

I’m Jiahui (Sharon) Shan, a B.F.A. Visual Effects student at the Savannah College of Art and Design, graduating in 2027.
My work explores procedural environments, cinematic lighting, animation, and character rigging. As a member of the SCAD Women’s Golf Team, I bring the same focus and discipline to the studio that I bring to the course.
VFX internships · Creative collaborations
Jet Fighter Flyby | SCAD Class Project
Savannah, GA
Created a jet fighter asset and cinematic flyover in Maya and Unreal Engine, including environment setup, camera animation, lighting, atmosphere, terrain rendering, and CG integration.
Dragon Sculpt | SCAD Project
Savannah, GA
Sculpted a detailed dragon in ZBrush with scales, anatomy, and silhouette refinement; prepared and exported assets for Maya and Unreal Engine.
Fantasy Character Rig | SCAD Rigging Project
Savannah, GA
Built a Maya character rig with IK/FK, deformation, and animation controls; prepared a motion-capture-ready setup for Unreal Engine.
Deer Structure Study | Personal Project
Savannah, GA
Created a wireframe deer in Maya and Blender; developed procedural materials, rigging, camera animation, and real-time rendering in Unreal Engine.
Lotus Pond Scene | SCAD / Houdini Project
Savannah, GA
Built a procedural pond in Houdini, Maya, and Unreal Engine with vegetation generation, lighting, scene layout, and cinematic rendering.
Medieval Throne Room | SCAD Lighting Project
Savannah, GA
Lit a throne room in Unreal Engine using key light, rim light, and atmosphere; completed color adjustments and compositing in Nuke and After Effects.
Savannah, GA
Balanced full-time VFX coursework with national-level training and competition; developed discipline, performance under pressure, goal setting, and team communication.
2026: Team Champion
2025: Individual Runner-Up
2024, 2025, 2026: All-Tournament Team